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Bonus music + goodies: https://www.patreon.com/umami
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Q: What is your inspiration?
A: Music primarily. I can visualize scenes based on a musical track. Sometimes the story is formed around the music, sometimes the other way around. Music wise I like Boards of Canada, Lorn, Akira Yamaoka. Animation wise I am influenced by David Firth, and movies such as Ghost in a Shell. But I also enjoy the dryness and humour of shows like King of the Hill. Check out my channel page to see a list of other animators I find interesting.
Q: What does UMAMI mean?
A: Umami (/uˈmɑːmi/), or savory taste, is one of the five basic tastes (together with sweetness, sourness, bitterness, and saltiness). It has been described as savory, and characteristic of broths and cooked meats.
Q: What do I animate with, and do you use a tablet or mouse?
A: Photoshop with Animator’s Toolbar Pro plugin, Premiere, After Effects, Cinema 4D Lite. I use a Wacom Intuos3 PTK-640 that was previously owned. You can get cheap ones on ebay.
Q: How did you get the character in the television to synchronize with your voice?
A: I am using a program called Character Animator CC by Adobe. It comes with Creative Cloud and is still under development for the most part.
Q: Do you make the music?
A: Yes! You can find my music at http://hexsystem.com or http://hexsystem.bandcamp.com. Some musical tracks and ambience I make for Interface are available as a Patreon reward.
Q: What do you make the music with?
A: Primarily Logic Studio X, but I also use Audacity to create certain effects.
Q: What sort of music do I listen to?
A: Check out this playlist I made: https://tinyurl.com/y98ymjbt
Q: Do you consume drugs?
A: Only pharmaceutical one’s prescribed by my doctor. Coffee, does that count?
Q: What kind of artists do I like?
A: My favorites are Francis Bacon, Kandinsky and William Blake. Probably indirectly as inspiration, artists like Dali, Zdzisław Beksiński, René Magritte, Edward Hopper.
Q: Movie directors?
A: Michael Mann is my favorite movie director because of his use of music and iconic “mise en scene”, or in other words stylistic choices in terms of blocking, lighting, camera movement. After that it would be David Lynch because of his ability to make strikingly unfamiliar situations feel familiar, it’s kind of hard to describe – and also his music choices.
Q: Video games?
A: I played a lot of video games over the years but the one’s that I used to play repeatedly include Full Throttle (1995), Shenmue I & II, Half Life 2, GTA: San Andreas. I recently got into Hunt: Showdown by Crytek, which is an early access game on Steam, it’s quite atmospheric and incredibly hard but also quite well done.
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